Comments (5)
@wwwtyro we seem to have an issue with buffer updates, great if you could take a peek.
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@ibgreen @heshan0131 Yes, looking right now.
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@ibgreen @heshan0131 Trying it out on this branch, it seems to work.
The package.json is pointing to luma.gl v0.0.2. Is it possible an npm link is messing things up?
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@wwwtyro you are right, upgrade to luma.gl 0.0.2 fixed the issue
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Excellent! 👍
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Related Issues (20)
- [Bug] Heatmap Layer Doesn't Render in v9 Update from v8. HOT 12
- Google 3D Tiles and Masking HOT 1
- [Bug] Tile Layer Non Geospatial Demo not working correctly
- [Bug] Opacity should not be gamma corrected HOT 9
- [Bug] TerrainLayer Missing tiles, poor performances, slow re-load. HOT 7
- [Bug] Zoom level not monotonic on mouse wheel (?) event (i.e., mac touchpad)
- [Bug] Widget `style` prop does not apply styles for camel cased style keys
- [Bug] Inconsistent world coordinates returned by pickObject method HOT 3
- [Feat] Tracker: port codebase to Uniform Buffer Objects
- [Doc] fp64 extension HOT 1
- Border radius on TextLayer background
- [Bug] Tile3DLayer+I3SLoader incorrect texture after upgrade from v8 to v9 HOT 4
- [Bug] HeatmapLayer disappears from the map with WebGL error (GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.) HOT 1
- [Bug] Vertex Shader is not compiled - upgrading from v8 to v9 HOT 3
- [Bug] Type TooltipContent is not exported by module @deck.gl/core
- Pick interaction not firing HOT 2
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- [Feat] Update deck.gl website Footer HOT 1
- [Bug] Property 'id' is missing in type '{ placement: "top-right"; }' but required in type 'FullscreenWidgetProps'.
- [Feat] Use the MapLibre CustomRenderMethod instead of private properties HOT 3
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