Comments (3)
I'd suggest adding this class as a helper, which maintains the verts/indices buffers with some nice methods like AddTriangle
above, but keeping the existing Recast functions the way they are now, and exposing e.g. const float* getVertices() const
from this new class. There's no need to complicate the Recast API; this could exist completely separately with no dependency on it from Recast.
from recastnavigation.
I'm a big fan of helper classes as well. It would particularly be useful if it eventually provided accelerated spatial queries for getting relevant triangles for a tile bounds for instance.
from recastnavigation.
I did something similar. For what it's worth I found it helpful in my case to have 1 tri mesh gather object per navigation mesh tile. When I had it process geometry (3d models etc) it would prune triangles not touching that tile (+ border). This made the generation of a tile very efficient with only triangles that impact it's generation analyzed, and memory for the triangles in each tile localized for better cache hits in multithreaded generation.
from recastnavigation.
Related Issues (20)
- Navmesh link system that can span multiple tiles
- Hierarchical pathfinding via navmesh tiles
- Agent behavior degrades when there are more than MAX_NEIS neighbors HOT 1
- Set up automatic code defect scanning in GH actions
- Inconsistent naming of HeightField and Heightfield across the codebase
- Typedef integer flag types as appropriate
- Why use dtMathFloorf to calculate tx1/ty1 (max_x/max_y) but not dtMathCeilf in dtTileCache::queryTiles HOT 1
- Bug when culling out off-mesh start locations?
- Infinite loop in triangulateHull when detailSampleDist == 0
- Small optimizations for CalculateDistanceField() in RecastRegion.cpp HOT 1
- Nullptr dereference leading to a crash in closestPointOnDetailEdges<true> HOT 2
- TempObstacles problem on stair HOT 1
- Can I add Android, IOS, and Linux libraries?
- The "min region size" does not take effect when constructing the navmesh using the TempObstacles mode. HOT 2
- Triangles looks strange. HOT 2
- [Detour] Incorrect layout of tile links in DT_POLYREF64 mode HOT 3
- cannot load new geometry file in RecastDemo HOT 1
- rcFilterLowHangingWalkableObstacles Study HOT 2
- Add revision to the generated navmesh HOT 1
- maxTiles value in the navmesh initialization parameters HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from recastnavigation.