Name: Graham Pentheny
Type: User
Company: @SpryFox
Bio: Sr. Engineer @SpryFox, @recastnavigation Maintainer, Boston Game Dev organizer, Indie Game Collective, he/him
Twitter: grahamboree
Location: Boston, Massachusetts
Blog: http://grahamboree.com
Graham Pentheny's Projects
An example of using C++11's user-defined literals to enforce consistent units of measure. Defines two classes - Radians and Degrees - which implicitly convert between each other, and can be used to prevent mismatching units in 3D graphics APIs.
Updated and refined CxImage
Procedural cloud generator.
DarkConfig is a fast-iteration configuration system for games
A lisp designed to be an embedded scripting language.
A simple game engine using SDL2, Lua, and DearImGUI
Godot Engine β Multi-platform 2D and 3D game engine
Lorenz Attractor in p5js
Perlenspiel water simulation
A game developed in lΓΆve2d for Global Game Jam 2018
Chess using Perlenspiel.
A Text Adventure for the Game Boy Color created for Global Game Jam 2019
Navigation-mesh Toolset for Games
A remote developer console for Unity
A small C# JSON library optimized for speed.
2017 Global Game Jam game for the original Nintendo Gameboy
A Windows port of Edward Loveall's macOS Color Clock Saver https://github.com/edwardloveall/ColorClockSaver