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Graham Pentheny's Projects

cppdegrad icon cppdegrad

An example of using C++11's user-defined literals to enforce consistent units of measure. Defines two classes - Radians and Degrees - which implicitly convert between each other, and can be used to prevent mismatching units in 3D graphics APIs.

darkconfig icon darkconfig

DarkConfig is a fast-iteration configuration system for games

elisp icon elisp

A lisp designed to be an embedded scripting language.

engine_demo icon engine_demo

A simple game engine using SDL2, Lua, and DearImGUI

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

mizu icon mizu

Perlenspiel water simulation

momentum icon momentum

A game developed in lΓΆve2d for Global Game Jam 2018

tilde icon tilde

A remote developer console for Unity

voorhees icon voorhees

A small C# JSON library optimized for speed.

wave_effect icon wave_effect

2017 Global Game Jam game for the original Nintendo Gameboy

win32colorclocksaver icon win32colorclocksaver

A Windows port of Edward Loveall's macOS Color Clock Saver https://github.com/edwardloveall/ColorClockSaver

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