Comments (4)
I agree, we should still be able to rebind the rotate functions to keys. Also, the zoom-lock function is weird, and should be switched around.
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BTW, your game is amazing, @Anuken. I really enjoyed playing it. It isn't as overcomplicated as Factorio and runs smoothly on my old hardware.
If it wasn't written in Java I would certainly help you in developing it!
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And I don't think the zoom-lock function is weird. If you are talking about the fact that you need to hold Ctrl to zoom in/out, I find it very straightforward. It is standard in normal desktop applications.
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You have a good point; re-added in de6ccbb. I was pushing 3.0 when you posted, so this should be available in the latest release.
@Luxray5474 Are you referring to the fact that zoom locks to specific levels? That's there in order to prevent ugly pixel artifacts. Currently, it locks to whole-number upscaling of the pixel framebuffer. If the screen had, say, 3.6x scaling, you would have half-scaled chunks of pixels everywhere.
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Related Issues (20)
- World processor spawning ghost units HOT 2
- Beryllium on Serpulo HOT 4
- Mindustry background music can't be loaded(played) HOT 1
- -x^0=1 (must be = -1) HOT 1
- không thể tăng ram cho mndustry để cài mod HOT 2
- Deconstruct overlay stays on already deconstructed blocks HOT 1
- Mindustry bug HOT 3
- unknown error during gameplay HOT 3
- Bug HOT 7
- Firing while flying in opposite direction HOT 10
- bugs? HOT 4
- Turning off "Auto-create saves" doesn't seem to work? HOT 3
- Drill Speed blocked by fog HOT 1
- Game randomly crashes HOT 3
- Import figures in Stats screen only updated if hanging around in exporting sector for that resource HOT 4
- Spawn sector bug HOT 1
- Проблема с сохранениями HOT 1
- Processors get enabled when changing "map area" rule HOT 1
- Problem HOT 1
- While using pixelated graphics messages aren't shown
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